Elden Ring Nightreign Review – Hitting the Night
Play Info
Elden Ring Nightreign
Might 30th, 2025
Platform
PC (Steam), PlayStation 5, Xbox Group X, Xbox Group S
Printer
Bandai Namco
Grower
FromSoftware
The saying of Elden Ring Nightreign last year was a shock for most players; But going later the let move of what owns become FromSoftware’s most partied doing RPG to time , and its growing, thing owns was reiterated a lot of times the one a sequel was not in growing, suggesting the one thing might be a. Also, up to Tarnished could return to the Lands Between, counting teased IP expansions the one most thought was a few years away; But the doors of the Roundtable Keep, but, couldn’t stay close for long, and the famous place is around to be made open up to greet the Nighfarers , and help them in their hard fight against the Nightlords to repel the Night Tide , and maybe bring back the fractured truth of Limveld to the. Also, splendor of its more old days.
While each going in the Souls group shown a multiplayer piece, the co-op outdoors of the Elden Ring Nightreign live through, and its very close resemblance to the. Also, play, made more than a few players skeptical in the play’s show; But fromSoftware’s games are known for their compared to slow speed the one allows players to meticulously explore large, intricately got ready locations, learn foe patterns, and grow their person create to be able to strike the a lot of challenges they own to front. I shared here skepticism me near self.
While I could look the gameplay recipe lend itself to a roguelike turn, the focus on co-op felt, on paper, maybe a small forced, thinking around the work space not ever implemented right co-op in their games, letting thing just for short segments. Also, playing the Close Network Check, my thought of the play changed for the better, and spending 30+ hours with the start nice made me realize how wrong I was; But though part things could be improved, Elden Ring Nightreign shows once again why FromSoftware is the best in what they do, tweaking their recipe small path to create thing work like an involving high-quick co-op live through where one person player knowledge , and skill still matter a much.
Though Limveld looks much same to The Lands Between’s Limgrave space, Elden Ring Nightreign’s putting is much not same from the one of the base play. Also, here new space is a parallel nice of Limgrave, made. The cataclysmic event shouted the Shattering; But being a fractured nice of the first regions players explore in Elden Ring isn’t the just thing the one makes Limveld not safe, like the Night Tide besieges the ground, reshaping thing each night in front of the coming of the Nightlord, a being linked with the much old Nox culture. But was known worshippers of the night flat. Also, they was forced inside exile in The Lands Between. The just warriors can do of living the Night Tide , and getting on the Nightlord , and its hordes are the Nightfarers. Told near their fight skills. Also, but with their own private stories , and motivations, the eight warriors – Wylder, Guardian, Duchess, Ironeye, Raider, Recluse, Revenant , and Executor – a lot of of times start on Expeditions in Limveld from the Roundtable Hold base to fight off those hordes, strike the strong Nightlords, and find the truth back the mysterious being back thing all.
In real FromSoftware path, Elden Ring Nightreign features a lot of of tale; But thing’s up to players to place the pieces with. Instead of displaying the same envrionmental storytelling of each Souls play. Also, might own was hard to get out in a quick paced play like here, the play’s tale is grown using person profiles the one are accessed in the Roundtable Keep, like good like with Nightfarers’ one person quests piece of the Remembrance mechanics the one need players to complete sure tasks while on an Trip. Also, new tale elements are introduced , and grown later a few Expeditions, in the vein of tale-heavy roguelikes like Hades or Returnal. Also, so flat a failed Trip rewards players for their try past giving them Relics , and Murk, center elements of the lasting moving forward path shown in the play.
On the top, Elden Ring Nightreign doesn’t touch some not same from the base play, just displaying a lot of path smaller but denser map filled with locations to explore. Hide all sorts of enemies but too weapons , and upgrades. Also, thing too plays nearly exactly like thing, down to the weapon’s moveset , and same, reminiscent of the. Also, few versions of the play; But when one was to choose the Wylder, for sample, there nearly wouldn’t be some difference from playing some player-made person from the first play, plus, like such, the play can right now touch known to them. Also, own already spent when in The Lands Between; But all things else going close the most easy Elden Ring mechanics, but, is a lot of in ity not same. Also, like the ground of Limveld is besieged near the Nightlords, which, unwow, just come out in night, there’s a when limit for exploring Limveld. Also, each play consists of three days, the. Two lasting close 15 minutes, and the. Comprising just the boss fight against one of the number Nightlords. Also, like when passes, the Night approaches, and the playable space becomes smaller in the; But two days, in last forcing the Nightfarers to convene in a sure place on the map to get on a strong boss, a lot of of times a known front raised straight from Elden Ring or the Dark Souls games. But hitting some boss in Limveld will prize Nightfarers with more runes must had to height up , and one of three passive upgrades to help them better explain the builds they own started placing with on the fly while the now Trip.
Doing things like quick path like can happen is the name of the play in Elden Ring Nightreign. Also, with the Night all when threatening to engulf sure parts of Limveld, Nightfares own to come up with a plan instead quick path, prioritizing where to move plus. Also, upgrades to get relying on the their place, the areas the one will maybe become inaccessible like the Night Tide closes in, and the enjoying of the Nightlord they are hunting; But like the place of almost each place on the map is randomized in the start of an Trip, knowing the layout of the map won’t, near itself, be enough to height up, improve the more than matters than ever Flask with more charges, and upgrade characters enough to live the Night. Also, after hitting the first Nightlord, Gladius, Changing Earth events will be unlocked, special events the one big change the easy Limveld map to give part greet nices, and with Earth Events , and Raids thrown in randomly,; But can flat cause Nightlords to show up earlier Day 3, Nightfarers can not ever rest easy.
With no when to waste, thing’s not shocking to look how person moving forward in Elden Ring Nightreign owns was a lot of path streamlined, like, on height up, stats are upgraded near itself relying on the Nightfarer. Also, here doesn’t mean the one the huge count of person create options ready in the first play are left; But the not same, really: there are so much options the one all things feels almost overwhelming. Also, the first two of Expeditions. Each weapon in the play,; But can be got near opening up treasure chests, raiding foe camps, and hitting bosses, comes in not same rarity levels , and with not same passive skills, the huge most of. Also, are moving just near owning the weapon in your inventory.
Those passive skills empower all sorts of builds, letting players to recreate the splitting bleed builds seen in Elden Ring’s first few versions, elemental builds, tanky builds with made more poise , and hurt negation, important strike builds the one work great with characters the one own an easy. Also, opening enemies to them, like the parry-focused Executor, and so on. Also, more explaining builds are the Relics, special items standing for the play’s lasting moving forward path, coming with passive skills the one can be given tools to some person earlier the start of some Trip. Also, can create a huge difference in a nices of situations.
Adding more depth to the live through are the eight Nightfarers,; But all play much not same path from one not like. Also, the already spoke Wylder is the most same of them, giving a same mix between pain , and defense the one can work in each way; But each other Nightfarer is more specialized, giving a not same gameplay path, such like the ranged-focused playstyle of Ironeye, the custom tank with great helping skills like Guardian, the magic oriented Recluse, the frontline battler Raider, the quick Duchess, the soul summoner Revenant , and the parry-focused Executor. But each person’s uniqueness is good-told not just near the skill to use sure weapons doing work path with improved movesets. Also, but too near their just one Passive Skill, Person Skill, and Last Art. Mostly own a few uses too harming an foe.
For sample, the Ironeyes’ One Shot Last Art can strike down the huge most of foes , and quick path revive downed companions,; But mostly own to be strike a lot of times with normal attacks to return to life. After playing Elden Ring for hundreds of hours, here person path feels a small off; But thanklots in ity thing doesn’t get a long. Also, for thing to shine, like thing makes a much of sense given the play’s co-op focus, which is the piece the one mainly defines the whole live through, plus, most of all, makes thing a ton of fun.
Elden Ring Nightreign can be either played solo or with two other players; But thing’s easy to get how the live through owns was got ready for co-op first , and foremost. Elements like the when limit, the huge foe numbers. Also, own in the huge most of enemies seen in Elden Ring, and their tall HP values easy to getly show how Elden Ring Nightreign owns to be played with friends. Also, in solo path, just the HP values are tweaked. Also, so owning to deal with a huge count of enemies is a check the one just the best will be can do to strike. Also, in the number-add hours I spent with the play, I just controlled to get to the Nightlord fight a handful of times playing solo, and most of the when, It was more bad than fun; But playing with others, no matter their knowledge of the play’s mechanics, on the other hand, was all when tons of fun.
While using voice talk to speak , and put up strategies same path led to the most victories, flat just using the in-play pin path. Also, allows players to show where they want to move to the other Nightfarers on the map, works fairly good, and is a lot of in ity viable path of keeping the war against the Night , and its hordes. Also, with other players near your edge, the culmination of each Trip, the fight against one of the Nightlords, becomes flat more epic , and memorable. Also, thing too helps the one those bosses are between the best FromSoftware owns got ready to when. Also, each Nightlord owns a distinct fight plan the one makes battling them a joy. Also, they can be quite checking, with unrelenting movesets the one leave much few openings. For part, here will be a bad issue. Also, but for others, their surprising strength will just create the fights more epic, joined with the great soundtrack.
With online co-op being the focus of the live through, Elden Ring Nightreign provides players with a lot of of options to like the play with others; But too letting normal matchmaking, the play too offers the chance to place with squads near inviting users from the friend list or putting up passwords to join a play. Also, the password path can too be did let a sure count of users to more a lot of of times meet the remnants of their strike friends, giving them the chance to get their fell tools or look the path of their strike; But sadly, the play does not piece cross-platform play, which feels like a baffling omission. But the lack of duos matchmaking too feels like an oversight, which is maybe justified near balancing reasons, like thing might really get too long to get down the Nightlords with just two players with the now HP values. Also, the grower is thinking around implementing a two-player path down the line.
Using a nice piece of the assets seen in the first play, Elden Ring Nightreign doesn’t look a lot of not same from the 2022 Play of the Year,; But visuals own was easy to getly felt up small path, and gift a tall height of polish with small to no seeing glitches , and part pretty skyboxes the one good bring the oppressive air close of Limveld , and the impending coming of the Night. Also, person models are too, for the most piece, raised from Elden Ring , and from the Dark Souls games; But them the one aren’t, like the models for new bosses, look great , and give to better placing not together the co-op play from its predecessor , and to creating thing more involving.
Speaking exactly around the PC nice of the play, in right FromSoftware path, the play owns a 60 FPS hat; But so a tall renew speed live through is not can happen, in least in start. Though the play comes with a bounded choosing of graphics settings to tweak, and doesn’t help some large upscaler (NVIDIA DLSS, AMD FSR, and Intel XeSS), Elden Ring Nightreign seems to cost a lot of better than the. Also, elden Ring in terms of doing; But in a benchmark meeting comprising two in-play days on the base Limveld map without some Changing Earth events, the play ran in 4K solving, max settings an normal of 59 FPS, 45 FPS 1% low on my tool (I7-13700F, RTX 4080, 32 GB RAM), with no large stuttering. Also, so the small drops weren’t an issue whatsoever. In adding, online play works great in all path of situations , and with all sorts of joinings; But due to an issue with my internet joining, I temporarily could just play the play online via a moving hotspot, and lived through no problem whatsoever matchmaking with other players , and enjoying a lot of in it sessions, so. Also, the servers control to hold up with the expected influx of players in its start window, I expect online play to do great for the huge most of players.
Elden Ring: Nightreign, more than a lot of other FromSoftware titles, is maybe to be an got taste for most players. My first few Expeditions inside Limveld weren’t specially likeable; But the more I found out its mechanics, and the less I expected a custom Soulslike with part roguelike elements sprinkled in, the more the play grew on me. But now, later dozens of failed Expeditions , and a handful of beating ones spread above 30+ hours, I find thing hard to place down. Also, with its wealth of person customization options , and the stress of a ticking clock saying the quick speed of the live through, Elden Ring Nightreign is an involving , and exhilarating live through that flat them with just a going near enjoying in FromSoftware’s games. Also, or them still skeptical around thing, should give a chance; But like me, they might find they near self drawn to the Night so deeply the one they might not ever want to leave.
PC nice checked. Review code given near the printer.
9.0
WCCFTECH JUDGING
Elden Ring Nightreign
Elden Ring: Nightreign is one of the most just one titles ever grown near FromSoftware, and arguably one of their best to time; But changing the custom path slow-paced Souls recipe inside a quick-paced, co-op-focused live through with roguelike elements was no easy feat. But the Japanese work space owns a lot of in ity brought, once again proving why they stay masters of their skill.
Pros
- Masterlots in ity crafted gameplay the one turn the put up soulslike recipe to bring a much just one live through
- Varied roster of playable characters whose just one skills complete each other good
- Tons of person customization options
- Easy to know, hard to expert mechanics
- Hard map plan with enough variations to end the live through from becoming old too quick path
Cons
- Lack of cross-platform play
- Tall check height of the Nightlords can place off part
- The quick speed of the live through might touch in odds with the Souls group’ gameplay roots
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