Pre-Aapple Designer revealed ‘Living Glass’ iOS 26 concepts

Aman Tech
6 Min Read
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Published an impressive preview of what with designer Sebastian Day Apple’s rumor may look like iOS RedesignComplete with wide mockup and a design philosophy that they believe that users interact with their equipment.

With a few days with WWDC, the-photography app with D, the manufacturer Lux and the co-founder of the former Apple designer have been created that he calls the “living glass” concepts that imagine the interface that matches the physical properties of apple’s glass-screen devices.

“Foreignly, if I was apple, I eventually describe it as an interface that matches the beautiful physical properties of my instruments,” Day with rights. “It brings an interface of a matching material, causing the user to come alive to the spirit of glass.”

The designer’s vision extends much more than cosmetic changes. Using visionos as a Q, proposes a fundamental change towards “materiality” with DE with DE – interfaces that behave like real materials through dynamic lighting, reflection and environmental accountability.

Tracing iOS evolution

iPhone OS
To provide historical references to their vision, de with iOS design through three different ages. He identifies the “shaded age” running from the iPhone OS through the iOS 6, which depends a lot on scemorphism, making users a realistic texture and shade to help users infection from the physical button to the touchscreen.

This was followed by the so -called “flat edge” started with the controversial redesign of iOS 7, which snatched the visual effects on the side of clean typography and minimal chrome. It was initially Stark, but with notes that iOS gradually gained depth through blurred effects and subtle shadows.

Flat age iOS
Now, the sign of a third era with Day emerges through characteristics such as dynamic island and new -cordial animation – elements that behave like physical material rather than static graphics.

“We are back, in a sense, for the scuomorphic interface – but this time not with a lacquer,” they explain. “Instead, the interface is clear, is graphic and behaves like things we know from the real world.”

Glass as interface material

The designer’s “living glass” concept considers all UI elements as dynamic glass surfaces that reflect their environment, refractory and react, so buttons add realistic shadows, reflect bright materials, and display properties such as surface tension while merging together.

Glass Ui de with
As he sees it, the approach will create a visual hierarchy through various glass remedies, such as bright elements for primary actions, frost surface for secondary control, and inline elements that appear embedded in the screen itself.

With Living Glass Day
Day with mockups show that the tab bar floats above the content, app icons with dynamic reflexes, and controls control from background surfaces when active. As imagined, the system will automatically handle these effects, ensuring stability in all apps.

Asbestos video with playback day
The designer points to recent changes in iOS to support his theory, such as Apple’s work on automated icon masking in iOS18, as is depicted in dark mode and tinted icon effect on a uniform black gradient icon backdrop. With DE it suggests that these may be preparations for a more dynamic background.

Beyond the scene polish

With iOS icon day
The argument with the DE is that current design devices such as Figma are unable to create dynamic light and responsible behavior that it applies, and it can potentially give apple competitive advantage if it is difficult to repeat.

Their concepts also resonate the wide design philosophy of Apple of hardware-software integration. For example, such as the transportation Aqua Interface of the early Mac OS X complemented the colorful IMAC enclosures, the “living glass” software may feel natives for glass-screen devices.

With button design
Millions of thirds with D are not blind to challenges in bringing such complexity on the platform used by the developers, but they argue that Apple has similarities of previous platform infections of Apple, which eventually raised bar for interface design in the industry.

Wwdc expectations

Wwdc 2025 banner
From recent report BloombergMark Gurman has described Apple’s upcoming redesign as a characteristic of “glassy” effects inspired by Visionos. Apple has also tagged WWDC as its “Smooth Peak” event.

Does Apple’s actual plans coincide with the vision of D. But their detailed arguments should also be sufficient to encourage the most eccentric Apple device users that are set to preview next week for the company iOS 26 and its other operating systems.

“Only Apple can only push the art position into a new interface that brings the glass of your screen into life,” with D. “with D. “We will see in WWDC.” For more insight in design philosophy that inspired their concepts, make sure to ensure that Day fully write Lux camera website,

Apple’s new iOS design is to be unveiled at the WWDC Keenote event on Monday, 9 June. It starts at 10:00 am and while Apple will live it livestream, if you cannot see, Macrumorslive x account,

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