game Info
Distribute at all costs
May 22, 2025
platform
PC, PS5, Xbox Series X/S
Publisher
Cone
Developer
Far away game
When I first heard about delivery at all costs, it was already through the Steam Next Fest Buzz in the year. I did not see it much, I did not even check the demo at that time, as I was busy passing through a bunch of other steam the next fest game. But I kept popping up on the lists that I used to read about the next fest demo. It seemed interesting, and as it would be a fun and fun game to play for a few hours.
Its cursory knowledge gave me a chance to review it, and now that I have played it all the way, I am happy that I knew nothing about it.
But they do not run well, and until the credit collapses, I expected that delivery was not expected at all costs, as much as it was tried to do, and instead remained as a unique distribution game close to the ground.
At all costs, delivery begins as a short story about Winston Green, a young engineering prudent that fell into mysterious trouble, which he was lowered in an island city, living in a motal, living in a motal, where he is going to be evicted, after a project, there is a struggle to find work like everyone on the island of St. Monic, which is a local economy from a big city.
A radio advertisement you are running to a local delivery company for a job, and it is here where you experience … to say annoying, at least, driving control. On one hand, I get it. Driving is considered to be somewhat annoying to some extent, and it is part of the comedy that comes from the audball delivery you do in the first two acts of the game.
The obstructed isometric view, which often felt that many cities and cars on the road, hundreds of objects and environmental threats, all mean when you are trying to deliver a bomb without exploding on your way to your home.
I think the developers are trying to do what the distant games are trying to do. But the grace period ended well before distributing my understanding at all costs. I spent my nine hours, best disappointed in completing the story and laughing through mild annoyance when the gameplay came to the origin.
They came early in my nine hours ‘Best’ Part, when I was going from delivery from delivery, watching the stake in a new and comic manner. I was also growing rapidly how the story was developing. Even in the best form, it was never cinematic and dramatic because it was trying to be clearly, but the voice was his moments in acting and writing that I wanted to find out what happened next.
I also appreciated the characters around Winston in the beginning like Norman, Johnny and Herald. Even Donovan and Barth, as the antagonist, had the ability in my eyes when I used to hurry with my journey at all costs. Nothing was very bad from that ability. I will stop the story details to not spoil anyone’s experience, which still wants to play the game through the credit, but the line below is that the story does not go anywhere.
This is a perfectly setup and there is no follow-wealth, with an end that feels so disconnected by the beginning of the game. Frankly, I would ask to confuse the whole thing, but I left that past and went all the way to give relief that the game was over and I once the review is live, I would not have to think about giving again at all costs.
The story is not just stumbling because it has been undercurved, though. It was often impossible to take any scene seriously because the way the characters move and talk in the cutting, it seemed terrible, and again, disconnected. The camera would be closed in the face of a vessel, almost as if you saw that the varnas’ mouths completely went wrong for words that they were saying and nothing was seen.
When it happens once or twice, it looks like a bug. When it is in almost every scene, it seems that the team either did not notice, or more likely they did, and it was not time to fix it, so it was left incomplete. When I make a credit hit, I feel what I got. There was so much incomplete about giving at all costs.
It was not even incomplete feeling that for each chapter, the story of Winston’s journal Entries did not go away with the second half of the story mentioned. Jumping into the menu, you can read about events that have not been painted in the game, but in some cases unfortunately are far more interesting than incidents that were finally painted through cutting or gameplay.
For example, these were the moments that survived the floor of the cutting room, which still wanted to include the games so far, as they were allegedly important, but did not fit the production schedule near the studio. Again, I felt that I was playing a full -fledged, a trimmed of a better game, the incomplete and poor version.
Save for a field of sports, and it is setting. Searching for St. Monic, Shellington and New Reid seemed to play in Dyorma on three massive towns and cities. Everyone like you would pass on the road, it was a little plastic or wood toy that came into life, and you are driving around and breaking each area like a child, if they were given a free-remorse in the small city on a large scale, their parents prepared it carefully.
Each location is extremely wide, and when I did not like to go into black with a title card to get the screen out every time, you could enter the interior of different parts of the map or the interior of some buildings, which could enter me, through it I knew that I was meeting with a bright, wide and attractive area.
The setting and visual style is so good, in fact, that I could forgive the shortcomings of the story more if it was worth sticking around for the gameplay. Unfortunately, it never develops meaningfully, in both main and side missions, the latter of which is almost disappointingly inconsistent, as some of them have tracked other cars with which you can do nothing basically anything.
It is also a very large miss, in a sport where you are encouraged to drive through buildings, you cannot use independently that you can driving through buildings or can terrorize the city to do more damage to stick to your company’s truck.
Finally, I was disappointed saying that I would not recommend distributing at all costs. This is a game that tries to do a lot of way, and because it fails much more fails what it tries, it sour the experience of things that it was actually doing well when you start playing for the first time.
PS5 version tested. Review the code provided by the publisher.
5.5
Wccftech rating
Distribute at all costs
Distribute at all costs, some in your initial hours are really fun and fun moments, when you are bright-eyes and looking forward to how the game can be potentially developed, and when destroying the half toy-looking city, you will be asked to complete which crazy tasks. Which makes it all more disappointing that it does not go anywhere, and you quickly feel that you have a game (best) with average control, a story that has no follow-wealth for all its setups, and the gameplay that can play in the free demo of the game never improves.
- Attractive art style and exceptionally wide fields
- Really funny and fun delivery mission in the initial hours
Professionals
- A story that is all setup and there is no follow-to-three
- Gameplay
- Wood character animation that makes you out of the moment
Shortcoming
Buy from Amazon
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