It has been almost three and a half years since Ambark Studio announced the Arc Reders. Originally, this was Nexon -owned Swedish studio game. However, it was briefly placed on one side, as after the release of December 2023, in Season 6 of its live support, the current was focused on the free-to-play first-person first-person shooter game the final.
Meanwhile, Arc Reders was re -designed to completely separate. The game was initially presented as a cooperative shooter to gamers, but now it is converted into a extraction shooter that originally connects PVP and PVE elements. However, the setting is the same: a devastated future earth which is ruled by mysterious machines, called arch. Unlike the terminator, humans have gone underground to survive, and only Titular Reders dared to venture on the surface to dismiss precious resources and technology. This is the reason what the players will be doing, but they will also have to stop fellow reders.
As we came to know that when ENBarch provided advanced access to upcoming technical testing, there are single queues and group queues for three players. Before departing to the surface, you have to choose your loadout, including guns, gadgets, armor, ammunition and scuffle raider tools. There is also a free loadout option that can be used as a rupture if you have nothing left (which if you string some bad initial matches) or simply to avoid putting your items at risk, which usually leave after dying in a session. There is an exception: safe pockets. You can ‘stash’ the first three items (it may be possible to increase the size of this storage) which will not be lost on death. Needless to say, these precious slots should go to your most prized property.
Communication within your group is necessary, as it only takes you some pills to put you in a down-out-out mode. If you are lucky, you can be saved by a nearby team partner, but you can also finish for good by enemy players; At that time, you are out for the rest of the rounds. The round lasted for 30 minutes – after the countdown ends, you will forcibly remove it from the surface. If you get enough robbery, you can go to the maps dedicated to dedicated extraction points during the session at any time. These can be lift or metro stations. However, you should always take into account the possible risk of attracting unwanted attention from other players during the extraction phase.
So far, it has been quite standard extraction fare. Arc Reders have some things for this, however. First, it is strictly played in the view of the third person, while most of the games in style are played in the first-person scene. It may not look like a large gap, but it is, a little less heroic action is leading.
The maps seen in the tech test were all very well designed, offering too much verticality. This aspect is further exploited through the zipline, which can already be found active in the map or can be dynamically employed by the player if they have one in their inventory. The most important aspect of the game, however, is the character progression. Whether you successfully remove or not, you will still get experience based on what you have achieved in the match (defeating arc machines or other players, fulfilling various challenges, etc.). On leveling, you can use a skill point to improve some passive capabilities, such as reducing the stamina spent when running or dodging, or even reducing the time taken in the objects visible in the loot window.
In addition to the leveling system, ARC Reders has a mastery system where players can pursue specific challenges and reach high scores to earn prizes. Unlike regular XP, you do not proceed in the mastery system without a successful extraction.
The game also gives great emphasis on crafting. Surprise is a finite resource and is also specific (light gunpowder, moderate gunpowder, and heavy ammo for the weapon type), so you will always be looking for new parts, but also to fix yourself and other resources, which can be used to craft all types of items. Gear can also be upgraded to increase capacity, while increase increases inventory capacity.
Arch Raiders also has ‘Quests’. When a match stops, you will be able to receive these missions from various NPC traders, receiving useful prizes on completion. However, I was disappointed that all this has been done through a menu instead of a proper 3D world interaction, as expected from Triple-A game in 2025. Regardless, you can eventually create crafting stations to create more advanced weapons and weapons mode.
During the gameplay, the title arch machines can be dangerous. There are also different types. While drones are relatively easy, rollbats are difficult for nails very quickly, as they are very early, and then there are hawking metal animals that you should really avoid until you have experience to get gear and experience. Of course, the most unexpected aspect remains like other humans. By the way, the game is already closely proximity to VoIP, just if you want to try and bargain with other raider groups. Somehow, I suspect that it will be common, though.
Graphically, arch raids look great. This unrealistic engine is powered by 5 and provides alternative NVidia RTXGI support, much is like the previous game, final of Ensrack. The game already supports Nvidia DLSS 4 Multi Frame Generation; However, even on a high-end PC (Ryzen 7 9800x3D, GeForce RTX 5090), there were examples of stuttering. Hopefully, adaptation can still improve in the coming months. After all, it is just a technical test, and we have not yet a ink of the release window for the game.
Last but at least, shared some information on the mudification of the game. Battle pass can be purchased for raider tokens, which players earn by playing and leveling. Within a battle pass, players then buy items with credits, a currency that the game provides at the completion of daily challenges. These are specific missions and functions that reset every 24 hours. The tech test, which begins for the public tomorrow, has three fights passes: closed stores, back-eli market and secluded courtyard.
So far, the arch reders shows the promise. It is too early to explain whether it will be the next large extraction shooter or just a passing tendency, but seems to have an exciting recipe to create enough familiar and mixed in new elements.