If you have been following us for some time, then you know very well how much I like the Sol series of Fresoftware. Despite having a lot of problems in the souls of the original demon, before it officially makes its way in the West in PS3 days, once clicking the game, I came to appreciate the sutra so much that I also enjoyed Dark Sols 2 along with all its famous issues.
Being some hobbies for clunk experiences that still manage to achieve some of his characteristics, I expected to enjoy Falled Lords More than what I really did by hexworks. While the game was not bad in any way, the launch version had a lot of issues, to make it more than a decent experience, although my taste is very disappointed. I realized that the developer has completely misunderstood the idea of the challenge that Fresoftware applies to his heads, going to unbalanced enemy configuration, which passes through any field, with the clearly poor tricks of most of the weapons, passing through any area, which passes through a futile exercise in patience to the tutorial. For this reason, after cleaning the falls of the fall, I never returned to it, as I realized that the bad definitely surpassed the game.
After the launch of the game, however, Hexworks showed some exemplary dedication to their game and often updated Lord’s falls with new features and balance changes, finished with the release of 2.0 updates last week, which makes the game better in every way. For the beginning, the game is very forgiving and after completing the tutorial, the player improves the experience, which I felt, in the launch version, was not really awaited by those players in the real game. Some may find the game very easy now, but some modifiers allow the players to ramp the challenge levels, providing an unprecedented level of flexibility for a soul.
I have not yet played through the entire game, but the fact that I was not more than three enemies or more, while the long -range fighters were splashing, as soon as the appropriate journey begins, I have once again prepared me to play again to experience the design of my solid world. In addition to lamp guidance, a new mechanic that protects players from one vesties from another is a very welcome touch that makes the game world even more pleasant and stress-free.
2.0 update also brought significant improvements in the movement and match, which eventually creates a better game. For the beginning, the crusader is very responsible, which in itself, is already more enjoyable against single enemies and even groups. Movesets have also been improved on a large scale, similar weapons are also getting some discrimination between them that gives them a more unique identity and gives players more reasons for using them. Movesets overhaul also makes any match maneuver a much less float, so the massive situation I have experienced at the time of launch is no longer present, although the match still seems a bit unsatisfactory, as the moves are still lacking weight, the animation is hard, and the sound effect is a little thin to my taste.

New Lords of Follen updates also set a long way to improve co-op experience with some very welcome tweex. Shared cum-up progress is a game changer, allowing players to enjoy the entire game simultaneously, something that does not offer the FromSoftware title, and is available only on PCs through mods. Free friend’s pass is also an incredibly liberal offering that allows players to experience the game, which, again, is something that is rarely introduced. In this regard, Hexworks actually excluded it from the park, not only to listen to the players’ response, but also to make the experience as pleasant and accessible as possible in terms of multiplayer.
Although 2.0 updates do not address all the issues found in Lord’s of the Fallen, as the clink inventory management has not been improved, and some of its additions are not great at all, such as the new UI which I think I think does not really fit the beauty of the game too much, there is no dedication that the dedication for their sports has not been denied. It is rare that we look at such levels of post-launch support for single-Khiladi-centered experience, and thus, the developer must be appreciated for it. Hopefully, the texts learned during the long growth of Lord’s of the Follen will benefit its sequel, which is currently in development for PC and console.