Revenge of Savage Planet Review

12 Min Read
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game Info

Revenge of Savage Planet

May 8, 2025

platform

PC, PS5, Xbox Series X/S, PS4

Publisher

Racoon Logic Studio

Developer

Racoon Logic Studio

If you are following the Rackoon Logic in anticipation of the Revenge of the Savage Planet coming out, then you probably know about the journey that the studio is to reach here.

In 2017, Montreal was established as an independent team under the name Tyfun Studio and acquired by Google two years later, the typhoon will finally hit the collateral damage done by Google, not knowing what to do with Stadia. When the stadia was closed, the typhoon went with it.

And, as we have seen earlier in the video game, it did not matter that his first game was a hit, Journey to the Savage Planet, a hit. At least, it did not matter to Google. Typhoon studios quickly became Ricon logic, and years after those events, it seems that the team did not lose a step in it. More than this, it seems that Rikon Logic took a lead with the Revenge of Savez Planet.

The Ordal of the studio with Google greatly impressed the tone of this sequel, which takes all opportunities to make fun of corporate culture and the machines of huge corporations. Right from the top of the game, when you land on an unknown planet, an excited new employee of Alta Interglobal, a huge group, who acquired your previous employer, Kindrade Technologies, you learn that you are actually an excited former employee of Alta Interglobal.

When you were in the way of a planet in some backwater corner of space, you and every other kind aerospace employee were placed. You are trapped and forced to do with technology bits and everything else that Alta left behind. This message is not lost in the science-story of all this when Alta directly tells you that you, and the rest of the technology you do at your disposal were left behind, because it was very expensive to send a ship to get you.

And this game just begins. As it develops, the rakon logic does not pull any punches, and the revenge of the planet Savage is a better game for this.

The absurd advertisements for products that are definitely killing advertisements for their customers or Galaxy, Shama Lama Ding-Dong and her Ding-Dong Academy, which is ‘guarantee’ to make you alive the next largest influential, all killed the right notes for me. I appreciated how the Rackoon Logic in these advertisements and from Alta within messages, or within any other corporate caricature, between Hyperbole and some, which you would believe that may be tomorrow.

Which is very good, because the story did not connect with me. The jokes were great, and the comment felt fast, but it did not seem that there was anything behind it.

It was not a strong emotional core to keep all this together or to give it any punch, which is not the worst in the world. The revenge of the planet Savez is more about its satire and provides a solid gameplay experience. It is successful on it, for most parts. Its early hours, however, are an angry tedious in a way, who I know that if I was not playing it for review, I would have been completely stopped by the game.

If there is any advice that I can see someone to jump to avenge the Savez Planet, it will have to perform my best to make the golden-path through its own way through the game until you have acquired some major upgrades. After that, the experience of the entire gameplay opens up in a very attractive way, but before that, it still feels annoying to gain some speed on a discovery and in the story, in the story, shallow as it is, only to grind to a stop because you need to get a different upgrade.

It is not that I am against the metroid structure of the need to fully return to an area when you have the right equipment. When that kind of game pacing works, it works because there is half a period through the game where I know I do not completely get out, but I think I can take on the most difficult challenges of the game. Where I have found a satisfactory flow to the gameplay, and feel that it opens with the game.

This middle ground is not actually present in the revenge of the planet Savez. I felt younger for most parts of the game, and it was not near one of the three ends of the game, which I felt that I had a solid option for a situation that I could contact for a situation, whether it was, whether it was, exploration, or platforming. It is unfortunate that it is said to complete pacing and often tedious tasks that you consider the experience to be correct till the end.

Where this Savez Planet takes revenge for Shine, it is in the design of the four core planets that you see by you, animations, audio work with each fire of your blaster and will work with each new biome’s soundscape on each planet, and each planet’s visual design. Boss quarrels are also solid glasses that welcomed the break in the gameplay to change things for a few minutes.

Platforming challenges and environmental puzzles were also quite pleasant, even though the previous flow-jumping had used some. There was nothing to write about the competition house, but until you are able to take advantage of environmental systems in playing on each planet, bending in those systems can allow you to make a lot of fun. If you try to use your blaster for every situation, it will not only work most of the time, but you will stay away from saving yourself.

This is every eccentric move you have taken and every audball animation you see that you get out of the revenge of the Sevage Planet, and you want to keep searching for the next upgrade. The game survives on its charm and satire, and still looks good on the gameplay, when you put in time to achieve the necessary upgradation.

Talking about the upgrade, I did not expect to avenge the Sevage Planet that I should very seriously thinking that I should upgrade my PC as soon as possible, as much as I planned. Even in medium settings, and recommended GPU of Raxoon Logic, a RTX 2060, I never went too long without any kind of frimit hurdle, or freeze for a second or more. My PC is nothing special, this is a very modest construction, but I still have a better experience with the revival of Sevage Planets with modern games.

I continuously fled to UI Bugs, where I had to close and reopen the journal and map as they stopped working. I also ran to an issue where the surprising launch of the Dave the Diver outfit was completely missing when I loaded into the game. To re -reveal it, two restarted, which, again, is not the biggest issue in the world. But this was another technical issue at the top of continuous technical issues so far, which has plagued my entire time with the revenge of the Savez planet.

It is not inaccessible by any stretch, or at least it is not in this state, so even if day-one patch cannot solve all these issues, you will not jump into a completely broken game. Just keep in mind that there are still some touch-ups that the game needs clearly.

Finally, the revenge of the planet Savez is a funny mixture of sharp satire and toilet humor, with a layer of environmental systems that work well together, once you have upgrades to manipulate and use them all. It mostly pumps in its design and almost every aspect due to attraction, care and whisper, but there is a lack of any story chop to pursue it. Tired missions and a poorly executed gameplay reduce the arch experience, possibly at the point where I will not blame you for keeping it down.

But if you are mesmerized by some parts of the Revenge of the Savez Planet that you are working for you for attraction, then it is worth sticking around for a fun Rome. Especially if you have a friend from your side, because it is easy to see how fun it will be to play this game in the co-op.

Reviewed on PC (code provided by the publisher).

7.4

Wccftech rating

Revenge of Savage Planet

The revenge of the Savez Planet is a funny mixture of sharp satire and toilet humor, with eccentric and cartoon-Y animation, character design and smart level design that strengthens the experience of gameplay when it opens completely to you. The problem is reaching the point with tedious missions and upgrade pacing, which prevents any speed, and with it lacks a story with any real punch, if the attraction is not working for you, it is not possible, and it is not possible to start clicking for it, if you do not stick for a long time.

    Professionals
  • Animation like eccentric and cartoon added with creative and fun character and animal design
  • Strong level design
  • Environmental system
  • Rapid satire
    Shortcoming
  • Tiring mission structures
  • Constant performance issues and UI bugs
  • Poor character progress

Buy for $ 49.99 from Amazon
The links given above are related links. As the Amazon Associate, WCCFTECH.com can earn from the purchase of qualification.

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