Today, Funcom announced that a large -scale beta weekend for the dune (with no NDA): Jagriti will be between Friday, May 9 and Monday, May 12, allowing a significant number of players to try the game before the new launch date of June 10. Fans can try to get access by requesting access through the steam page of the game. However, those who are not enough lucky to be automatically invited, they can still get a code by looking at the global lan party broadcasting, which will be broadcast live from both London and PACS East. Funcom said that tens of thousand beta codes will be given away during the stream.
As you may have estimated the article by the headline, Funcom offered select press outlets including themselves, with advanced access to this beta build. Content-wise, this is the same thing you are playing in the upcoming public weekend: Hagga Basin is about twenty to twenty hours of the gameplay characterized by the South region, eastern and western vermilius gap area and parts of the first act of the story.
These are the first few hours, perhaps indefinitely, almost completely devoted to the existence and construction aspects of the tibba: awakening. After character building, where the player is given the option of his early skills trees, home planets, and backgrounds (for example), the reverence mother of Bene Gacerit works with you, not with the objectives: find the leading and living francies of Arkis, who have been allegedly slaughtered by Sardaukar. The journey immediately begins to be complicated when the aircraft is shot by a rocket launcher, leaving your character stuck in the desert, which practically does not have anything on them. Thankfully, a mysterious character provides help and guidance through the first part of the journey.
At this stage, it is all about survival. First and most important, there is a need to keep hydrated. It is Arakis, after all, and water is the second most precious item after spices. Initially, you have to collect dew from some plants that you will cope, although that kind of hydration can only fill you a little. You have to collect other resources to make a wide variety of equipment, such as copper and metal that can help create new items for your character and your base. To establish your property, you must first place a subfiff console, which in turn you start building the foundation, walls, doors, roofs, etc. of the base, of course, some area are far from the limit, but even the initial map is quite large and offers several places where building is allowed.
After all, you will build a weak version of the iconic stilsuit, which helps a lot with water management. You will also get access to a blood tong which can be used to drive away the defeated enemies. Blood can be consumed if you are strict with fluids, but it can make you sick. The ideal process is to bring it back to base and process it through a water purifier first.
You will also need to take a lot of care in contact with sunlight. When the sun is up and you are out in the open, a meter will quickly fill you in the shade to insist. If the meter is filled, the water starts decreasing even more rapidly. The game has a dynamic day and night cycle, so you only have to worry about this factor during the day; However, the desert is patrolled by Sardaukar drone at night. You would like to avoid them at all costs.
The final major environmental challenge is, of course, sandworm. This is certainly the biggest danger in the tibba: awakening; Whenever you cross the open sand, and depending on your current speed, there is a risk of alerting a deadly creature. Whenever this happens, the players should run to the nearest rocky ground – by swallowing by the sandworm it also means that whatever was in your list, losing it (on the other hand, in the PVE map, dying of other means allows you to return your corpse to regain the items dropped back).
Of course, I died one or two times due to sandworm, but it eventually got upset, especially when I made my first sandbike. This is a fairly involved process of collecting various components, but it is well worth it. This is a major improvement in your ability to travel to the world of hostile sports that offers no sharp travel option at least at this level. The exploration feels good, at any rate, also thanks to free-climbing (you can try to climb to any surface, provided you have found enough stamina to make it on top) feature, shigavir claw (essentially a grappling hook), and suspender belt that drops you under no decline damage.
Of course, Tibba: There is also a lot of match in awakening. Fair is a large part of the quarrel in this game, and from regular attacks to charged attacks, from blocking to dodging, a complete gamination of works is available here. You can also equip three active abilities and three passive techniques with your skill trees.
At least in this beta, however, the diversity of the enemy was practically no one. They are all ruthless (and nameless) killers and scavenging, which are hidden in the desert nooks and cranes or inside the appropriate bases. In my exploration of the Hagga Basin Map (which is interestingly, every once, the coriolis sandstorms such as Deep desert PVP map reset the points of my interest), I also got botanical testing stations, which Fankom had discussed earlier. Depending on their details, I felt that they would be group dungeons, but at least before a boss had a regular single basis without encounters. He has a lot of loot and has some audio recording for Vidya.
After all, you will participate in the first post with NPC that can provide you a contract or even ask you to join their group (for now, just atrads or harmonon). Here and there are some missions, but the dune: Jagriti is not a game you will play for the story. At its core, it is a living sandbox crafting game like many other people instead, although the tibba setting has been well synergy.
Apart from the truth sea of such sports, it can actually be set, MMO-like endgeam parts, where players produce clans and are included in a cyclical war for the control of Arakis and its spices, either Atreides and Harkonnen, potentially hundreds of players have a large-scale players who have been involved in the war, which is a large number of players, who are involved in the war, which are the joint weapons, which are the joint weapons Are. However, it was not in beta, so we have to wait until it is launched before assessing the game properly.
Finally, some words about performance. The game is powered by an unrealistic engine 5 and may look very beautiful at times, even though its lumen is not sharp with global light hardware rays. The declared Nvidia DLSS multi-frame generation is not yet available in the game, but the really worrying aspect is that even on a high-end PC (RTX 5090, Ryzen 7 9800x3D), stuttering during my play sessions was a continuous appearance.
I did not measure it with software because Fankom could still be in the middle of the game adaptation. In fact, this may be the major reason behind the short delay from May 20 to June 10. This said that, you can clearly see all the stores embedded above in the gameplay video. Let’s hope that they can significantly improve adaptation in the last few weeks.